Random loot generator 5e12/29/2023 Six useless wooden tokens previously issued by a traitor-prince as currency. Pages ripped out of an accounting journal of a local merchant.Ī ring with a poison reservoir for slipping into drinks and a tiny razor edge for cutting purse-strings.Ī glass globe of swirling green goop, no openings.Ī bundle of ragged "treasure maps" drawn by inventive local children.Ī sliver from a spear said to have pierced the armpit of a saint.Ī small handbook of foreign coins, for travelers to identify denominations.Ī slightly out of date guidebook to foreign inns, taverns, and transportation. Above, beneath".Īn intricate knot that nobody seems to know how to tie or untie – sailors believe it to be bad luck. There’s currently no compatibility with my Random Encounter Generator 5E extension, I’m assuming you mean the NPC Random Treasure Drops extension.Looking for more D&D items, check out our store.Ī bronze box containing a tiny wooden owl.Ī solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference.Ī ceramic puzzle cube, with each face divided into four independently rotating squares enameled with astronomical signs.Ī square of bear-beetle leather, a creature unique to the misty woods of Cix.Ī sheet of vellum on which is crudely painted a herbal plant that you have yet to identify.Ī cut yellow chrysanthemum that never dies.Ī palm-sized iron cage: the door doesn't shut properly, as the tiny lock was broken from the inside.Ī blob of grey goo, slippy but safe to touch, kept in a ceramic pot.Ī dried sky lily, from the tip of the Godshead, an impossibly high mountain.Ī glowing blue-green line, six inches long, but with no discernible radius.Ī scrap of paper on which is written, in Goblin, "My dearest Bess,".Ī keychain holding the head of a broken key.Īn echo pearl from the depths of the Vibration Lake.Ī fossil of an extinct many-limbed critter.Ī bronze gear on which is etched the word "Moon".Ī map of a labyrinth, on which is penciled a line that starts at the centre but fails to connect to the entrance.Ī square of ironsilk sewn by the geargrubs of ancient Siclari.Ī travel set of paints: someone has used up all the black.Ī small bar of orichalcum, a metal only mentioned in ancient literature.Īn invitation to a formal ball to be held in two years time.Ī torn page on which is written "Death! / Plop. Check for updates in the coming week.Įdit: I also noticed you said NPC Random Encounter Generator. I’ll also have to look into the description being added to the looted books, that wasn’t my intention, and I haven’t noticed that, but if it’s occurring, I’ll fix it. But if it’s only making a spellbook for the Wizard while there’s an illusionist and an apprentice being looted too, that’s a problem I’ll have to fix. It will only make one for each similar named npc (Wizard 1 and Wizard 2 have the same spellbook) then it will reuse that spellbook from your library. I’ll alao have to look into it making only one spellbook. If not, then it’s something in the code that’s missing. I’ll have to look into the issue of duplicate spell names in a list, I haven’t seen that yet but if I’m to make a wager, it’s from having duplicate spells in your library. I left case sensitivity so that custom made classes can be used without concern (say you wanted a spellbook of Paladin stuff but don’t want Anti-paladin spells in that list for example). So I can work on adding some clear/reset buttons. Both updated to the last avaliable version (February 04, 2021).Thank you. I've tested with FG Unity (4.0.10) with only this extension and "NPC Random Encounter Generator" enabled. NPCs that are able to generate spellbooks, inherit the current spellbook description in the spellbook window (if any) forever. The automatic spell book loot generator works with the first npc only (or with the ones it worked on previous sessions). Spellbooks generated in loot have all spells repeated many times and are VERY expensive (11k+ GP) Spellbook generator filters are case sensitive, so "wizard" won't work, "Wizard" does. It would be cool to have a reset/clear button to spellbook generator. Great work! Your extensions are very useful and well done.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |